Batman arkham city review
Also, you get to punch a shark in the face.Īrkham City: the restaurant may not win any Michelin stars, but you'll walk away from it, belly ready to burst. The numerous face-offs (and partnerships!) with iconic rogues will get any Bat-fan excited. Gliding off a building, cape outstretched, kicking a goon off a ledge is still exhilarating. Rocksteady has produced yet another terrific Batman simulator. Arkham City may not be as memorable, or as well-executed, but it's far from a bad game. It's easy to note the flaws, if only because of how tightly constructed its predecessor was. Playing as Catwoman is fun, as she plays rather differently than the Dark Knight, but your excitement over her missions should be muted. Relegated as pack-in DLC, her side-story is dull, breaks the pacing of the main campaign, and ties into the narrative in the laziest way possible. Perhaps the most glaring shortcoming is the addition of Catwoman. Would Batman really do that? Probably not. It can be frustrating when you intend to hit one enemy, but unintentionally hit the shielded commander next to him. However, this enhancement makes Batman's "FreeFlow" combat system less effective. You will be fighting entire mobs of enemies-an impressive feat, to say the least. The tech is far more ambitious in Arkham City, rendering not only an open world, but dozens of enemies at once.
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Sure, you can ignore the pleas for help from the various "political prisoners" trapped in the city, but would Batman really do that? The constant flow of side quests do add variety to the game, but make for a stilted narrative experience. (ProTip: Don't button mash!)Įvery "improvement" made to Arkham City comes with a mark against it. Combat can be especially problematic, given the game's complete lack of direction on how the scoring and combo system actually works. There are the occasional prompts that highlight which gadget you're supposed to use, but expect a lot of trial-and-error guesswork as you stumble through the open world.
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Even the "AR tutorials" aren't much help, as the game gives you scant instruction on how to actually play these sequences. I have no idea how approachable the game will be for newcomers, as the game offers little handholding. While Arkham Asylum veterans will have no problem jumping in, I couldn't help but miss the carefully directed experience that the first game offered. Your utility belt too is nearly filled right from the start, fully empowering you as the Batman right away.
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Mere moments after starting the game, you're given free reign to explore most everything Arkham City has to offer. Its biggest selling point-being able to explore an open world as the world's greatest detective-is also at the heart of the game's biggest weaknesses. You're happy-but you fondly recall Arkham Asylum, and realize that as decadent as this buffet was, it wasn't the chef-prepared experience you had years ago.īigger isn't necessarily better, and Arkham City-the game-is testament to that. As you lie down, you unbuckle your belt, thinking "maybe I've eaten too much." Yes, you're a bit sick. Where do you even begin? You gorge yourself on everything laid out in front of you. Batman: Arkham City offers so much more-it's not a restaurant, but a ritzy casino buffet.Īt first, the options presented to you are entirely overwhelming. Now, Rocksteady Studios has prepared a follow-up. But critics and fans agreed: Arkham Asylum was terrific, and the three course meal it offered was one of the finest meals you've had in a long time.
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You had your doubts-previous Batman restaurants just haven't been very good. Two years ago, a great restaurant opened in your neighborhood.